//
//  GameScene.m
//  Template
//
//  Created by Hilary Muludiang on 7/2/12.
//  Copyright 2012 Versatile Systems, Inc. All rights reserved.
//

#import "GameScene.h"


@implementation GameScene

-(id)init {
	self = [super init];
	if (self != nil){
		//Background Layer
		BackgroundLayer *backgroundLayer = [BackgroundLayer node];
		[self addChild:backgroundLayer z:0];
		//Gameplay Layer
		GamePlayLayer *gameplayLayer = [GamePlayLayer node];
		[self addChild:gameplayLayer z:5];
	}
	return self;
}
@end
